The long-standing problem of novel view synthesis has many applications, notably in sports broadcasting. Photorealistic novel view synthesis of soccer actions, in particular, is of enormous interest to the broadcast industry. Yet only a few industrial solutions have been proposed, and even fewer that achieve near-broadcast quality of the synthetic replays. Except for their setup of multiple static cameras around the playfield, the best proprietary systems disclose close to no information about their inner workings. Leveraging multiple static cameras for such a task indeed presents a challenge rarely tackled in the literature, for a lack of public datasets: the reconstruction of a large-scale, mostly static environment, with small, fast-moving elements. Recently, the emergence of neural radiance fields has induced stunning progress in many novel view synthesis applications, leveraging deep learning principles to produce photorealistic results in the most challenging settings. In this work, we investigate the feasibility of basing a solution to the task on dynamic NeRFs, i.e., neural models purposed to reconstruct general dynamic content. We compose synthetic soccer environments and conduct multiple experiments using them, identifying key components that help reconstruct soccer scenes with dynamic NeRFs. We show that, although this approach cannot fully meet the quality requirements for the target application, it suggests promising avenues toward a cost-efficient, automatic solution. We also make our work dataset and code publicly available, with the goal to encourage further efforts from the research community on the task of novel view synthesis for dynamic soccer scenes.
Dynamic NeRFs for Soccer Scenes
Sacha Lewin, Maxime Vandegar, Thomas Hoyoux, Olivier Barnich, Gilles Louppe
Please send feedback and questions to Sacha Lewin
@inproceedings{lewinsoccernerfs,
author = {Lewin, Sacha and Vandegar, Maxime and Hoyoux, Thomas and Barnich, Olivier and Louppe, Gilles},
title = {Dynamic NeRFs for Soccer Scenes},
year = {2023},
isbn = {9798400702693},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3606038.3616158},
doi = {10.1145/3606038.3616158},
booktitle = {Proceedings of the 6th International Workshop on Multimedia Content Analysis in Sports},
pages = {113–121},
numpages = {9},
keywords = {dynamic, 3d reconstruction, sports, soccer, scene representation, neural radiance fields},
location = {Ottawa ON, Canada},
series = {MMSports '23}
}
We sincerely thank EVS Broadcast Equipment for providing the necessary compute for the various conducted experiments. We also thank the Nerfstudio community for helpful insights.
We also thank Joey Litalien for the framework for this website, originally made for Instant-NGP.
Stadium blender model by MrChimp2313 (CC0 License)
Player models from the Adobe Mixamo Repository